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How many Dex saves does a creature make if it’s affected by 2 separate explosions from the Melf’s Minute Meteors spells?

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The description of the Melf’s Minute Meteors spell (EEPC, p. 20; XGtE, p. 161) states:

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

How many saves does the creature(s) make if affected by 2 separate meteor explosions?

To better clarify. If a wizard sends 2 meteors towards a creature and causes an explosion on both sides of it, does that creature make 1 or 2 Dex Saves?

I’ve looked on reddit and Sage Advice for an official ruling.

The post How many Dex saves does a creature make if it’s affected by 2 separate explosions from the Melf’s Minute Meteors spells? appeared first on 100% Private Proxies - Fast, Anonymous, Quality, Unlimited USA Private Proxy!.


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